Nuke 5.2 : Digital Compositing with Nuke (101 Nuke End User Certification Program)
COURSE DESCRIPTION
This five day or 10 nights hands-on course introduces students the primary feature
set and basic interface of Nuke. Nuke has a unique channel based
approach and supports stereoscopic imaging, state-of-the art image
based keying and full 3D compositing including the capability to import
geometry, lights, cameras and shaders. Using customized visual effects
shots created for this course, students will learn to combine live
action shots with computer-generated elements, using blue and green
screen shots. Combining motion tracking data into Nuke’s 3D compositing
world. Creating multi-layer composites using Nuke’s Node tree
organizational structure.
Certification
By attending this certified course, you will receive an official
completion certificate from The Foundry Training Central Asia.
Differentiate yourself to employers, and prospective clients as an
Certified Nuke End User. By passing certification exams, you become an
Certified Nuke End User for a chosen level. All certificate issued is
recognized by The Foundry and successful candidates will be listed in
the official The Foundry Training Central Asia Website.
Who Should Attend
This class is designed for those wanting to learn compositing and
visual effects using Nuke and who prefer prefer hands-on and
interactive instruction.
Course Breakdown
Lesson 1 : NUKE Workflow Overview
Understanding the Workflow, The Nuke Window, Working with Nodes, Customizing Your workspace, Reading the Process Tree
Lesson 2 : Basic Visual Effects Compositing
Project Settings and Proxies, Reformat, Multi Channels, Merge Images
Lesson 3 : Advance Visual Effects and Keying Compositing
Keyer, Keying Video, How Primatte works, Dealing with Spills, Rotoscoping, Finishing the comp
Lesson 4 : Color Corrections
Colour Correction and Colour Space, Masking Colour Corrections, Colour Correction For Spill Suppression
Lesson 5 : Transformation
2D Transformation, Using the Transform Nodes, Card3D Transform, Keyframing Choosing a Filtering Algorithm, Masking
Lesson 6 : Paint
Using Paint, Applying Strokes, Animating Paint Strokes, Copying and Pasting Stroke, Vectors, Dust busting with Paint Node
Lesson 7 : Tracking
Tracking and Trackers, Calculating The Track, Manipulating Track Curves
and Smoothing Tracks, Stabilising, Using the Stabilize2D Node
Lesson 8 : Working with 3D Objects
3D Workspace Overview, Getting Around the 3D space, The Scene Node, 3D
Scene, Geometry, Working with Cards, Adding Lights, Projection Camera,
Create a Parallex Scene, Import Camera Datas, Understanding Gizmos
Lesson 9 : Temporal Operations
Distorting Time, Reading a Red (R3D) file, Optical Flow, OFlow Parameters, Warping Clips
Lesson 10 : Warping and Morphing
Difference between a Warp and a Morph function, Grid Warp, Spline Warp, Animating Warps, Morphing function
Lesson 11 : Basic Stereoscopic in NUKE
Setting Up Basic Stereoscopic Scripts, What is Stereoscopic?, Reading a
Stereoscopic Pair, Color Correction in S3D, Rendering in S3D
Lesson 12 : Output
Previewing in Nuke, Rendering resolution and format, flipbooking within FrameCycler
For all training enquires, please email us at training@fatbars.tv